Extended Reality (XR) is one of the latest concepts added to the dictionary of technical terms. Although its use has not yet become widespread on the street, it has long been a popular term among professionals and specialized media.
Therefore, today there are few people who really know in depth the meaning of the XR: what is it? What brings new? How is it different from VR, RA, or MR?
In our last post we will try to answer these questions and clarify the concepts related to a term that we will be hearing more and more each time.

With the increasing use of immersive technologies, such as Augmented Reality, Virtual or Mixed, which also evolve at great speed, the line of distinction between them gradually becomes increasingly blurred. To avoid this confusion, a broader concept has emerged, that of Extended Reality, which can be broadly defined as a single term created to encompass all of these technologies.

Extended Reality (XR) is a combination of virtual-real world and human-machine interaction. This combination is produced by computer technology arranged in HMD devices (helmets or glasses).
As we have said, the XR includes all its descriptive forms such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality. In other words, XR is the umbrella that brings together the three immersive techniques under the same term and thereby facilitate their understanding between users and public opinion.

There will come a time, not too far in time, when users will be able to interact in their real world with virtual worlds, in a natural way and without any technical limitations. In other words, in the future, we will see that the boundaries between VR, AR and MR are blurred today and, probably with the help of artificial intelligence, we will see the full potential of extended reality.